![]() ![]() They may even need to think “two or three moves ahead.” Ultimately, gamers must apply additional thought in terms of combat than what was seen in Stick of Truth. Thus players can choose what characters can fight at their side, combine powers and abilities, and position those characters where needed, similar to Banner Saga or the Mega Man Battle Network series. Unlike Stick of Truth, the sequel will rely less on traditional JRPG turn-based moves and use a system that’s more tactical-based, giving players more flexibility in terms of combat. But, we definitely wanted it to be version 2.0.” ![]() “We knew we wanted to keep turn-based because that works really well for timing and comedy, and allows us the conceit of the boys playing a game within a game. ![]() “The combat stuff is definitely, like, the most intense technical gameplay part of it,” admits Matt Stone in the latest developer diary. According to both the Ubisoft development team and South Park creators Matt Stone and Trey Parker, combat was the hardest feature to implement. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |